Sneaky Snake AR Developed for the Microsoft HoloLens, Android & iOS Past meets future, a classic game inspired us to bring a fresh experience to players.
Project History 3 Seniors with big aspirations... Production started in late January of 2018 as a Senior Indie Capstone for Columbia College Chicago. After 2-3 weeks of prototyping and learning on the fly about developing for the HoloLens, current progress was scrapped in favor of a new direction. Our team's goal was to showcase at the Game Developers Conference in San Francisco, which was a short 6 weeks away. We kicked it into high gear knowing we actually had 5 weeks to bring our project within scope and submit our build. I am proud of my team and ecstatic to say we accomplished our goal...actually we crushed our goal!
Game Controller The Game Controller was one of the most proud portions of "Hiss || Miss" that I worked on! It was a blast to make the backbone to the game play and I had the opportunity to work alongside Justin. After making our switch to a round based arcade style experience, I began to hash out all the possible variables and states we would need. Once those started rolling, I began writing in the different needs for each state and was able to lay down the framework for our Game Controller. I pushed my progress over to Justin to begin our pair programming session. We proceeded to link up what we needed from Kevin's back-end work, Justin's game play scripting and our level design.
Honestly, our flaws were really exposed at the beginning stages of this script. For example, my logic about the separate states was a bit off, in terms of what happens when or if we should Coroutines or not. Without a doubt this script is what helped us fully realize what sort of game play we were developing towards. My biggest take away was learning about EventSystems, using Singletons and how to communicate when pair programming.